Mastering the Roll a Fisherman fish rarities is the single most effective way to turn your humble pier into a bustling tycoon empire. In this Roblox fishing simulator developed by FISH X SPEEDI, your placed fishermen automatically pull creatures from the water to generate passive income. Understanding every tier among the Roll a Fisherman fish rarities prevents you from accidentally tossing away high-yield specimens while managing dock space.

Without a solid grasp of how rarity tiers function, players often make costly mistakes like auto-selling valuable catches needed for rebirth requirements. This comprehensive guide breaks down the full rarity ladder, documents verified catch values, highlights mutation multipliers, and details the best lineup setups to boost your earning power.

The Complete Ladder of Roll a Fisherman Fish Rarities

Navigating the Roll a Fisherman fish rarities requires knowing that catches span seven distinct tiers observed across gameplay. In gameplay footage, the in-game rarity list reads: “It goes epic, legendary, mythical, divine, deep exclusive — only two rarities after mythic.” The Common and Rare positions below Epic are inferred from catch labels and income rather than a single in-game read-out. Notably, gameplay observations confirm that Divine and Deep Exclusive are the only two tiers positioned above Mythical.

While beginner anglers frequently encounter low-tier catches, upper tiers require extensive rolling luck and advanced fishermen. Catch labels appear visibly on screen when items enter your inventory, allowing you to quickly verify whether a haul is ordinary dock fodder or a milestone reward.

Rarity TierDocumented Catch ExamplesVerified Income or Base ValueProgression and Gameplay Context
CommonAngel fishBaseline income unlistedEntry tier; a "glitched" angel fish was auto-sold, with the player noting mutated fish were "just all common trash."
RarePufferfish35 per secondLabeled Rare in play, and a puffer fish made 35 per second.
EpicCrab200 per secondSolid mid-tier earner during early dock expansion ("makes us 200 a second").
LegendaryAngler fish, SquidBaseline income unlistedHigh-tier catches; an angler fish and a squid were both confirmed as Legendary when caught.
MythicalBeluga6.35k base valueElite catch labeled as a "new mythic"; catches at this level can be sold for Gold currency.
DivineNone documented in recorded playNot publicly confirmedHighest standard chasing tier; exact odds unconfirmed as of September 2026.
Deep Exclusive / ExclusiveMegalodonVaries by player base setupHigh-tier specimen observed on another player's dock under an Exclusive label after being bought with Robux.

Community playthroughs show that the lower rungs provide the initial foundation for your economy. For example, a Rare puffer fish made 35 per second, whereas an Epic crab made 200 per second. At the higher end, players have documented a Mythical beluga with a 6.35k base value, demonstrating how rapidly earnings compound as you climb the hierarchy.

Players should note that while gameplay footage shows catches labeled as "Exclusive" on external docks (such as the Megalodon), the in-game ladder explicitly designates "Deep Exclusive" as the summit. Whether these represent identical tiers or separate event tags remains unconfirmed in official patch logs.

Income Values, Auto-Sell Tiers, and the Mythic Gold Economy

As your dock expands, the Roll a Fisherman fish rarities dictate how you configure automation filters and harvest Gold. Managing your catch flow is vital because uncollected fish clog inventory capacity and stop new hauls from registering. Players who purchase the Auto Sell game pass (99 Robux) or access menu toggles unlock inventory clearance sequentially by rarity.

The auto-sell feature unlocks in a set order: Commons first, followed by Rares, Epics, and eventually Legendaries. Once your dock features top-tier fishermen such as Clown Timmy or Coral Zoey, keeping lower-tier fish becomes unnecessary. Filtering out Commons and Rares ensures that only high-earning specimens take up valuable stands.

  • Common catches serve primarily as starting fuel to fund early fisherman rolls.
  • Rare and Epic catches maintain mid-game stability before high-output fish arrive.
  • Legendary specimens like the Squid and Angler fish provide substantial jumps in earnings.
  • Mythical catches form the backbone of late-game wealth and specialized currency systems.

Beyond generating standard Cash, top-tier rarities directly impact your Gold reserves. Gold is a crucial secondary currency used for purchasing player upgrades, such as fishing speed, catch luck, mutation luck, and sell price. An in-game prompt informs players that you obtain Gold by indexing fish or selling mythic plus ones.

Community reports reveal an important nuance regarding this mechanic. Players indexing dozens of fish—including up to 43 copies of a single species—reported receiving zero Gold from the index menu. However, selling a Mythical fish reliably awarded four Gold each in documented testing. Anglers should prioritize selling surplus Mythic catches rather than relying on index payouts to fund stat upgrades.

High-Tier Catches: Mythical Specimens, Mutated Multipliers, and the Divine Hunt

When studying the Roll a Fisherman fish rarities, mutations introduce massive income multipliers to existing base stats. A standard fish can roll special visual variants that drastically elevate its cash yield per second. Documented mutations include Shiny, Molten, Plasma, Pixel, Galaxy, and Glitched variants.

For instance, an unmutated sawfish was judged by players to be weak after inspection, but rolling a Galaxy mutation on that fish showed 31k per second. Similarly, a glitched worm showed roughly 840k–900k per second. Glitched mutations normally hold a 1% roll chance at the mutation station, though switching reroll chances at the machine was observed to switch the glitch chance to 8%.

The table below outlines how documented catches and mutations scale income:

Fish NameBase RarityApplied MutationObserved Output Rate
CrabRare (shiny variant)Shiny21 per second
CrabEpicNone (Standard)200 per second
Puffer fishRareNone (Standard)35 per second
OrcaNot documentedNone (Standard)3.75k per second
BelugaMythicNone (Standard)6.35k base value
MonkfishNot documentedNone (Standard)20,000 per second
SawfishBase Tier UnspecifiedGalaxy31k per second
WormBase Tier UnspecifiedGlitchedRoughly 840k–900k per second

Despite extensive testing by dedicated content creators, the Divine tier remains exceptionally elusive. In recorded sessions spanning hours of high-income rolling with top crew members, players failed to catch a single Divine fish. Neither the exact pull rate nor guaranteed catch requirements for Divine tier catches have been publicly confirmed as of September 2026.

If you are eager to inspect catch mechanics or test your own rolling luck firsthand, you can explore the official Roll a Fisherman Roblox game page directly on the platform. Keeping track of actual in-game rarity banners remains the best approach while Divine-tier drop data remains unconfirmed.

Strategic Fisherman Lineups and Dock Upgrades for Rarer Catches

Climbing through the Roll a Fisherman fish rarities also demands recruiting higher-quality crew members and executing timely rebirths. Better fishermen hold larger catch capacities in their personal buckets and apply significant luck multipliers to each cast. Replacing starter units is essential if you want to reel in Legendary and Mythical targets.

Upgrading your crew follows a distinct progression curve:

  1. Starter Phase: Begin with Homeless Fisher units (holding 2 fish) or Rookie Sam (holding 5 fish) to generate initial bankrolls.
  2. Early Expansion: Save 45k for Angler Mia (offering a 2x luck bonus) or 175 for Uncle Bob (holding 12 fish with 4x luck).
  3. Mid-Game Anchors: Recruit Pirate Pete (700 to 1.5 million, holding 20 fish with 7.5x luck) or purchase Dr. Bob for $3 million.
  4. Late-Game Powerhouses: Invest in Clown Timmy ($15 million with a 5x luck multiplier), Coral Zoey ($25 million, halving mutation Gold costs), Soldier Steve ($300 million), or Sea Commander (750 million).

Equipping high-multiplier fishermen directly boosts the odds of landing top-tier catches. However, relying purely on raw rolls is not enough; you must also progress through dock rebirths. Rebirthing resets your cash balance but preserves your stored fish, active fishermen, and unlocked slot expansions.

Documented rebirth milestones feature specific costs and rewards:

  • First Rebirth (100,000 Cash): Awards a permanent 1.5x money multiplier, rolling luck increases, dock expansion, and +1 fish slot.
  • Second Rebirth (3.75 million Cash): Further magnifies rolling luck and expands base stands.
  • Third Rebirth (150 million Cash): Requires turning in both a squid and an orca alongside the cash fee.
  • Fourth Displayed Rebirth (3 billion Cash): Late-game milestone displayed for advanced tycoon operations.

A critical player caution applies to the third rebirth: because it demands a squid and an orca, you must disable auto-sell for Legendaries and Mythics before initiating the reset. Selling your required rebirth fish forces you to grind high-tier rolls all over again.

Frequently Asked Questions About Roll a Fisherman Fish Rarities

What is the complete ladder of Roll a Fisherman fish rarities?

The observed tier order in Roll a Fisherman starts at Common and progresses through Rare, Epic, Legendary, Mythical, Divine, and Deep Exclusive. The in-game read-out lists "epic, legendary, mythical, divine, deep exclusive," noting that there are only two rarities after mythic.

How do mutations affect Roll a Fisherman fish rarities and values?

Mutations apply substantial earning multipliers to whatever fish you catch, regardless of base tier. For example, applying a Galaxy mutation elevated a sawfish to 31k per second, while a Glitched mutation turned a worm into an earner producing roughly 840k–900k per second.

Why did I not receive Gold from indexing new Roll a Fisherman fish rarities?

Although the game text indicates that players obtain Gold by indexing fish or selling mythic plus ones, player testing reveals that indexing currently awards zero Gold. The working method to harvest Gold from catches is selling surplus Mythic fish, which awarded four Gold each in observed play.

Has a Divine fish been caught in Roll a Fisherman gameplay?

No confirmed gameplay capture has displayed an active Divine catch on screen. Content creators running late-game setups with multi-million-dollar fishermen have reported empty hauls for Divine tier catches, and exact public drop rates have not been confirmed as of September 2026.