Building the wealthiest dock in Roll a Fisherman requires knowing which catches generate millions and which simply clutter your limited slots. Navigating the evolving Roll a Fisherman fish list is critical if you want to replace weak earners, target game-changing mutations, and optimize rebirth progression. In this comprehensive Roll a Fisherman fish list breakdown, we examine every confirmed catch, verified base income, rarity bracket, and mutation mechanic documented from gameplay sessions and base setups.

Complete Roll a Fisherman Fish List and Documented Values

The fish roster in Roll a Fisherman serves as the primary engine for your cash flow. Unlike traditional fishing games where you manually cast lines for hours, your deployed crew rolls and hooks catches automatically. Once placed on base display stands, fish generate passive income every second, even while you are logged off.

Consulting this Roll a Fisherman fish list allows you to evaluate which specimens to keep on your stands and which to sell off immediately. Income rates can vary substantially depending on player rebirth multipliers, placement buffs, and applied mutations.

The table below compiles catches that feature concrete on-screen income rates or official base values recorded during community gameplay runs:

Fish NameObserved RarityDocumented Income or ValueContext & Gameplay Notes
Tadpole (Shiny)Shiny$4.5 per secondCaught early by a Shiny Hunter fisherman
ClownfishNot documented$10 per secondStarter catch placed during early dock setup
Mahi-mahiNot documented$12 per secondEarly-tier fish used to upgrade starter cash
Crab (Shiny)Rare (Shiny)$21 per secondCaught during automated multi-worker farming
Puffer fishRare$35 per secondDocumented earner across multiple independent tests
CrabEpic$200 per secondDocumented dock placement value
Lobster (Trap)Not documented$350 per secondEarly passive trap placement payout
LobsterNot documented$1,000 per secondObserved on a advanced dock post-rebirth
StingrayNot documented$1,000 per secondMid-game stand earner
OrcaNot documented3.75k per secondAttributed to high-tier catches from Pirate Pete
BelugaMythic6.35k base valueConfirmed on-screen as a new Mythic catch
MonkfishNot documented$20,000 per secondTop-tier late-game earner from high-end crew

Outside of those with fixed figures captured on screen, player reports and visual logs confirm several additional species across various tiers:

  • Shrimp & Koi: Basic aquatic catches commonly hooked during introductory fishing runs.
  • Turtle: Documented in gameplay logs under a confirmed Rare designation.
  • Trout & Mackerel: Standard dock catches frequently collected during early-to-mid progression stages.
  • Angelfish & Angler Fish: Distinct species in the catalog. Angelfish appears as a low-tier common catch, whereas Angler Fish is confirmed as a Legendary tier catch.
  • Octopus, Squid & Sawfish: Mid-to-high tier ocean species. Squid is confirmed as a Legendary catch required for advanced rebirth milestones.
  • Sunfish & Sailfish: High-tier collection targets logged in player indices.
  • Whale & Beluga: Massive aquatic mammals capable of anchoring late-game income.
  • Worm: A specialized catch frequently targeted for gold rerolls and high-tier mutation stacking.
  • Prehistoric & Mythological Species: Elite bases have showcased Mosasaurus, Kraken, and Megalodon displays, highlighting the extreme visual scale of endgame catches.

In-Game Rarity Ladder and Tier Structure

When studying the Roll a Fisherman fish list, understanding the in-game rarity hierarchy is essential for knowing when to sell and when to hold. Gameplay inspection confirms that the rarity progression follows a specific order:

  1. Common: Entry-level fish such as the standard Angelfish, Tadpole, and basic marine life that are best sold off once starter slots are filled.
  2. Rare: Solid mid-early earners like Puffer Fish and Turtles that provide the initial cash flow needed for automated passes.
  3. Epic: Mid-tier foundation catches, exemplified by the Epic Crab, producing dependable hundreds of dollars per second.
  4. Legendary: Elite catches including Angler Fish and Squid. Squids carry significant progression utility for rebirth locks.
  5. Mythical / Mythic: The highest widely observed tier in standard play, headlined by the Beluga with its 6.35k base value.
  6. Divine: An exceptionally rare catch tier above Mythical. Multiple extended community sessions show players failing to land a Divine catch even after millions of dollars in rolls.
  7. Exclusive / Deep Exclusive: The pinnacle tier. Specimens such as the Megalodon have been documented under an Exclusive label on high-end docks.

Community tests highlight that lower tiers feature notable internal spreads in value. Never discard an unfamiliar catch purely based on color before checking its displayed earnings on your stand.

How Mutations Multiply Fish Earnings

Mutations are game-changing modifiers that fundamentally alter the earning profile of any specimen on the Roll a Fisherman fish list. A common or mid-tier fish carrying an elite mutation can radically outperform an unmutated high-rarity catch.

The game features several verified mutation traits:

  • Shiny: The introductory mutation tier, giving modest value lifts (such as turning a baseline Tadpole into a $4.5/sec producer).
  • Pixel: A digital aesthetic mutation that substantially boosts cash production rates over base variants.
  • Molten (Fire): Ignites the fish model in flames, granting major per-second cash boosts.
  • Plasma: An electric-themed variant that appears during random server mutation surges.
  • Galaxy: An elite visual trait recorded granting massive output boosts, such as elevating a Sawfish to 31,000 per second.
  • Glitched: One of the most potent modifiers in the game. In recorded player runs, mutating a Worm into a Glitched variant pushed its generation rate to roughly 840,000 to 900,000 per second.

Players can access the Mutation Machine in the hub, which consumes Gold to roll random traits onto held fish. Baseline chances for game-breaking traits like Glitched hover around 1%, but spending Gold to reroll machine probabilities can temporarily boost trait rates up to 8%.

How to Obtain and Farm Rare Catches

To haul in the rarest entries from the Roll a Fisherman fish list, you need to combine crew management, luck multipliers, and targeted progression milestones. Follow this step-by-step route to upgrade your catching pipeline:

  1. Deploy High-Luck Crew Members: Replace starter Homeless Fishers as quickly as possible. Higher-tier hires like Alaskan Fisher (2.5x luck), Uncle Bob (4x luck), Pirate Pete (7.5x luck), and Clown Timmy provide the catch luck necessary to roll Legendaries and Mythics.
  2. Rebirth for Rolling Multipliers: Rebirthing is the primary engine for account luck. The first rebirth costs 100,000 Cash and permanently awards a 1.5x money multiplier, increased rolling luck, offline time expansion, and an additional dock slot. Subsequent rebirths scale to 3.75 million, 150 million, and 3 billion Cash.
  3. Spin the Regular and Golden Wheels: Free wheel spins can drop lump sums of Cash, Gold, and rare catches like Sharks. Golden Wheel spins offer access to golden variants, including the Golden Blue Axolotl and Golden Banana.
  4. Engage in Player Trading: High-level players frequently gift or trade surplus high-tier catches like Electric Eels, Belugas, and Krakens to developing docks. Note that trading requires reaching Rebirth 5.
  5. Claim Community Milestones: Joining the official developer group and completing the required play time unlocks rewards such as a free axolotl.

To monitor updates, balance patches, and new catch releases, you can check the official Roll a Fisherman game page directly on the platform.

Dock Economy and Inventory Management Tips

Optimizing your dock using the Roll a Fisherman fish list requires disciplined inventory controls. Without proper automation, your inventory and dock will quickly choke on low-value common catches, preventing high-tier fish from generating cash.

  • Use Auto-Sell Wisely: Auto-Sell (available as a 99 Robux gamepass) unlocks tiered selling toggles as you progress. While setting it to auto-sell Commons, Rares, and Epics is vital in the mid-game, ensure you manually turn it off before farming specific rebirth prerequisites. For instance, the third rebirth specifically demands holding both a Squid and an Orca.
  • Verify Index Gold Claims: In-game tooltips state that players earn Gold by indexing fish or selling Mythic-plus catches. While selling surplus Mythic fish reliably yields 4 Gold each, community reports indicate that indexing milestones can sometimes fail to payout Gold immediately. Do not rely exclusively on index completions to fund your Mutation Machine upgrades.
  • Equip Best Traps: The "Equip Best" button applies to both your crew lineup and your display stands. However, players must verify both menus independently. Placing a high-earning fish into your backpack does nothing; it must physically occupy a dock stand to earn per-second cash.

Frequently Asked Questions

What is the rarest catch currently confirmed in the Roll a Fisherman fish list?

The rarest catch verified with an on-screen Mythic label and explicit base stats is the Beluga, featuring a 6.35k base value. While Divine and Deep Exclusive tiers exist higher on the official rarity ladder (with Megalodons observed under Exclusive tags), no standard Divine catches have been formally documented in captured gameplay logs to date.

How do you get gold from your fish in Roll a Fisherman?

You obtain Gold primarily by selling surplus Mythic-tier fish, which reliably awards 4 Gold per unit. Gold can also be won as a random drop from wheel spins or obtained via developer redeem codes entered in the in-game shop.

What happens to your fish when you rebirth?

Rebirthing resets your accumulated Cash balance, but you keep all unlocked fishermen, backpack inventory, and placed stand fish (rebirth resets money only). While certain advanced rebirth tiers require specific fish in your possession—such as the Rebirth 3 requirement of a Squid and an Orca—rebirthing does not sacrifice or delete your fish.

Why does my placed fish earn a different amount than the base value?

A fish's final per-second generation rate is modified by active rebirth income multipliers, server-wide event boosts, gamepass perks (such as the 2x Money pass), and applied mutation modifiers like Shiny, Galaxy, or Glitched. Base values represent the foundational catch stat before these multipliers are calculated.